droughts. #2. Use cases: 1) Together with a water wheel you can automatically redurect water when drought comes. Click to enlarge. I can't do pretty art like Zef, but basically my idea is to jut make floodgates stackable, and have the resulting stack determine the height and number of steps (Floodgate vertical-count minus 1 it seems is the current math?) this could warrant the floodgate being more expensive to research, but would also clear up some clutter in the landscaping menu. I use it for housing the swimming pool, and the water inside is clear, no possibility for bad water to get in. The latter will be set only upon approval. In my experience, if you line the bottom of your reservoir with dams, you should be able to displace the water up to three blocks up once it drains to a certain. Mr. Timberborn uses an approximation to achieve its water flow simulation; it's not actually working with water volumes or simulating every 'drop' precisely. It would be nice if we have a wider selection of power shafts and flood gates: Flood Gates that are taller than 3 units (Require metal blocks to be built) (Max height is 5-6 units tall) High Power Shafts that are 3 units tall (A Triple Platform can be built over it) High Power Shafts that bend to the left and its. Hope this is clear enough. 5). . Timberborn > General Discussions > Topic Details. Otherwise, as people soon realise when they start playing, everything apart from the top 3 layers of water cannot be manipulated. Since a floodgate is, at maximum height, (1) tile tall it will block a depth of (1. Basically, I'd like to create a large reservoir of water, 5 or more tiles high but have the discharge somehow be from the BOTTOM of the reservoir rather than the top so that the pressure from the reservoir is providing constant flow, even. That is not enough to get us there. If you want to be able to stop the water flow, you'll need a cascading set of pumps to pump up to the floodgate level and discharge from there. Water just has to exceed that 0. 75 or something? I dammed of 2 exits of a river with . The best way to empty a reservoir is using a single floodgate; you don't need that much water flow. I can't do pretty art like Zef, but basically my idea is to jut make floodgates stackable, and have the resulting stack determine the height and number of steps (Floodgate vertical-count minus 1 it seems is the current math?) this could warrant the floodgate being more expensive to research, but would also clear up some clutter in the landscaping menu. 75 or something? I dammed of 2 exits of a river with . I had a suggestion for additional triggers. ) Thanks again Grubs for your help!The first mod is BepInEx for Timberborn. You can make reservoirs as deep as you want, but there's no way to fully empty and fill at will a reservoir >3 blocks. There are also the more layback solution of open discharge dam, where you have a single block wide floodgate on the dam to allow water to drain any excess water above the gate "automatically". Even more so if you can bring the water level at the furthest point . The official subreddit of Timberborn, a city-building game featuring ingenious beavers, dams, vertical architecture, and deadly droughts. Repeat till drought is over. 0. Partially Closed/Open. Edit: to clarify I mean build the floodgate at ground level not on top of levees. Timberborn. 在那之后,整个团队投票帮助我们选择我们认为最原始、最吸引人、最有游戏价值的地图。. Paths can not be placed on top of floodgates. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. A 128x128 map that floods every wet season. 5. So here is a screenshot that illustrates the 'waterfall floodgate' technique. Floodgate upgrade - add stream gauge (depth marker) - Timberborn – Bugs and Suggestions. 5 can make a big difference especially as droughts get longer mid to late. 5 level a bit (around 0. A reservoir that is deeper than 4 can be used to continuously supply water during a drought. Iron teeth's water pumps work down to four tiles deep btw, so that is less of a problem for that faction. The Timberborn development team created a video, in which an elderly beaver speaks of the history of the "hoomans" and their demise, leading to the beavers rise is status. This mod allows you to automate the flood gates based on basic events such as droughts or floods which results in automatic triggering of floodgates, production facilities etc. In case you experience problems, message me in the modding channel of the the Timberborn discord or message me directly (Knatte_Anka#6800). yes. A more realistic approach would be a single block which levvies can be built upon. Clicking that link should in theory open the discord in-browser app in a new tab, as well as adding the Timberborn server to your list of accessible servers (found listed. 7 of a block, a 1 high floodgate can only do . 2. by RememberThatOneGuy-. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. As for automation in timberborn, you already end up spending a lot of time "staring at the screen not doing anything" in the timberborn end-game, because there is just little to no end-game challenge, adding in. It's useful to put log storage in a location that your first district can just reach before your new district is built. com Floodgates are basically better dams, since you can control how much water they release. River started low while upstream filled after dry season. You will probably need to build a little wall of levees inbetween to not allow any water to leak. Question number 1 : 2 floodgate should be enough if you have a gap between them and if not i will choose 3 or more floodgate who stays next to each other in the midst of the river to spread out the water flow. In this episode, I continue my look at Timberborn, which has just entered Early Access availability. 23K subscribers Join Subscribe 1. Timberborn-SimpleFloodgateTriggers. As for refilling, build a water level next to the dam and, put all bar 1 floodgate at the dams usual full level and have the remaining one set to zero. The water ordinarily went 3 levees high (with some water diverted elsewhere), and went about 3. 2 votes Upvote Voted up see picture, triple flood gate built on top of single levee. 5. Since a triple floodgate is, at maximum height, (3) tiles tall it will block a depth of (3. I can't do pretty art like Zef, but basically my idea is to jut make floodgates stackable, and have the resulting stack determine the height and number of steps (Floodgate vertical-count minus 1 it seems is the current math?) this could warrant the floodgate being more expensive to research, but would also clear up some clutter in the. let the windmills and beavers be the power when the long drought comesAdvanced Tips (Hard Mode) I usually get to dynamite around Cycle 6 using these techniques (mostly applicable to the first race and early - mid game). When. I can't do pretty art like Zef, but basically my idea is to jut make floodgates stackable, and have the resulting stack determine the height and number of steps (Floodgate vertical-count minus 1 it seems is the current math?) this could warrant the floodgate being more expensive to research, but would also clear up some clutter in the landscaping menu. Floodgates would have options to close or open during droughts bad tides so theres less micro managment. How to Use Timberborn Dams. I can't do pretty art like Zef, but basically my idea is to jut make floodgates stackable, and have the resulting stack determine the height and number of steps (Floodgate vertical-count minus 1 it seems is the current math?) this could warrant the floodgate being more expensive to research, but would also clear up some clutter in the landscaping menu. 5m. dandirkmn • 2 yr. A more realistic approach would be a single block which levvies can be built upon. Timberborn Maps: Plains (256 x 256) The plains is the recommended map for first time players. Pretty neat. 5 are way too large. I can't do pretty art like Zef, but basically my idea is to jut make floodgates stackable, and have the resulting stack determine the height and number of steps (Floodgate vertical-count minus 1 it seems is the current math?) this could warrant the floodgate being more expensive to research, but would also clear up some clutter in the landscaping menu. Timberborn is now available in Early Access via Steam, GOG, and Epic Games Store. down to my settlement, the water is now just staying there and its been about 2 in game days, the water is not being fed as the. For normal conditions, water will flow through the natural river, but when a flood comes, most of that water will be diverted, reducing the flood risk to the developed areas. This was not a problem before the update as it would not be a big wave and would damp down pretty quickly. This ensures the gathers have the same reach as the forester who planted the berries. Mods Libraries. Tips for Starters. When you are building things you can see if they are too far from the district center. Levees + Floodgate 3 unlocked, all the wood platforms + stairs, Distribution Hubs and Drop Off Points + the population to fully staff 3 or more of them. 4. That way you don't have to go back and check on the district center each time you are in doubt. Show graphs about. This extra ability comes with an added build cost of requiring Planks. Generally, the available floodgate levels are sufficient for most scenarios. Assign priority to workplaces and immediately employ workers. You don't have any 'control' on the top dam, what you're controlling is the bottom dams depths. Add and vote up suggestions for Timberborn – Bugs and Suggestions. It lets you build it up without time or resource cost, when you get it working you can then build it in game without the mod and save yourself the lost time and resource figuring out how to. try leaving a few tiles open via platform/floodgate or building levees to try to direct it more. 1318 0 . Additional Floodgates to extend your basins. ThePromethian. Therefore, the Badtide Outflow floodgate should be constructed with two segments: link half of it to a gauge at the outflow and the other half to a gauge at. I also try to explode another layer or two in it. There is a 1 block wide gap top to bottom that opens onto a 2 block drop. So here is a screenshot that illustrates the 'waterfall floodgate' technique. Simple Floodgate Triggers suggestion. Returning to timberborn after a break to check out the new updates. maybe the dam info should be changed to 'allows flow a little. All Discussions. The risk that someone accidentally switches them to the wrong type and the entire population dies would be too great. except with the later game IT pump. Timberborn runs on the Unity engine. 5, it stops while the dams allow flow. Pretty neat. As I understand, the water mechanic is top active bottom passive which would make. allows to release water at the bottom of the dam (or on whatever level the player wants, depending on where it was built). This means I have free flowing water for the first 30 days of drought, before it reaches the floodgate. By Hectare. In game "flood gates" open from the top and don't allow for this functionality. Next to the artificially created lake or river, put up a farmhouse and before the drought arrives, close the floodgate to keep water in the reservoir while the main river dries up. I was wondering because I only ever build my reservoirs three high because of the floodgate limitations. Ok, need some advice on reservoir placement. It's on the ground, while the dam is up one. Our hearts go out to the families affected by this devastating event. This feedback board is powered by Feature Upvote. Members Online Single Column Dam with Triple Floodgate at the bottom, fills to the top in wet season then drains automatically in the dry season at a stable rate, is this something that will get patched out? Timberborn-SimpleFloodgateTriggers. help < > Showing 1-4 of 4 comments . This video guide will cover the advanced strategies I have learn. Easiest energy in all of my attempts. 1. Sould require metal to make it a mid-game item. Built on a 3x3 grid of large platforms, this district averages 24 well being for 120 beavers surviving on nothing but mushrooms and coffee. Timberborn > Feedback & Suggestions > Topic Details. oh holy shit that's a slider. A technique essential to hard mode survival. All suggestions. Goods stored in Tanks are: Water, Biofuel, Catalyst, Maple Syrup, Medicine. also, just to let people know, the water can be deeper than 2 and still be used by the big wheel. Not sure how well known this is, but you can build the Folktail 2-story lodges in such a way that the first level is flooded, and as long as the water level doesn't rise up to the second level, the building won't flood. turns out that just deletes the water overtop. 5|3] then you could do complex logic across all your reservoirs and. New building: Small Warehouse (3 logs; capacity: 30; Solid) – a cute 1×1 cube to fill all these random empty tiles! Updated building: Medium Warehouse (15 logs; capacity: 200; Solid). Timberborn. When a dynamite is set off, the neighboring dynamites on the same height, if any, are set off in a chain reaction. I don't know if the fluid engine would still make that work. So, the platform is labeled as a solid object. Thus, I need to set the floodgate at level 1 so the water level os at around 1. As of Update 5, that legacy also includes toxic pollution, c. The building would be a 3 wide, 4 high, 2 deep structure and builds. Double floodgate is (3) tiles tall. All Discussions. Discord: experience with this comes from channeling all the water in the islands map through a single 2 wide space. I have not tried pumping the water during the drought, but showers have worked fine. more gameplays and fun check out my twitch keep the channel g. Maybe I am just going about building reservoirs not as efficiently as I could be. This is mainly because you start out with a lot of wide open space to build on. Happens consistently each time I load any savegame. Plus, on a one level floodgate, a dam right behind the floodgate kind of negates the reservoir creating purpose of the floodgate as you lose access to . Blocks water based on how you adjust it. Otherwise, as people soon realise when they start playing, everything apart from the top 3 layers of water cannot be manipulated. This is a mod that allows floodgates and pumps to be programed to start/pause on simple triggers, such as drought start/end. The current version v2. The floodgate will block the most water it can. 20 Logs, 10 Planks. Their advantage is that they're adjustable. 0) tiles deep of water. at the tip of the 10 tiles it is 6 tiles wide. Double floodgate is (3) tiles tall. The bigger ones give you. It would be nice if we have a wider selection of power shafts and flood gates: Flood Gates that are taller than 3 units (Require metal blocks to be built) (Max height is 5-6 units tall) High Power Shafts that are 3 units tall (A Triple Platform can be built over it) High Power Shafts that bend to the left and its. I can't do pretty art like Zef, but basically my idea is to jut make floodgates stackable, and have the resulting stack determine the height and number of steps (Floodgate vertical-count minus 1 it seems is the current math?) this could warrant the floodgate being more expensive to research, but would also clear up some clutter in the landscaping menu. 6. 5 (e. 65 (according to Stream Gauge). Upstream fills to 2m even though gate is at 1. At the bottom is a drop of 2 blocks (believe only 1 block is needed). 3. Badwater sources do not stop flowing during a drought, meaning they are the go-to source of infinite powerwheel power. Uploaded: 28 Dec 2022 . The devs haven't made a good way to do that yet unfortunately. CG. Now you have an underwater farm to supplement your food stores or feed your Ironteeth babies. Water pumps are built at a stage when a new player is completely overwhelmed. Here is what I would like to achieve: X F F X (top of dam, F = floodgates) X F F X X F F X X X X X X X X X X X X X X X X X X O X X (here is an. Community content is available under CC-BY-SA unless otherwise noted. About 90% of the time the water flows through a 4 tile wide gap for a double set of wheels. Any time I make a change to my floodgates they send a wave up and down stream. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Any way to get rid of flooded water? Normally it just disappears but i had alittle extra water flow over my Levy wall which is 2 high. The best way to empty a reservoir is using a single floodgate; you don't need that much water flow. ago. All suggestions. I then took away the floodgates and left just the dam. After building the dam after the downstream floodgate, even if i set the floodgate at 1. Def worth making it higher there. I advocate waterways under path platforms as well, it just works so well, and costs very little water. - 1. It's mainly helpful in the mid game when you need to regulate water between sections using flood gates from a reservoir (if you have built one). Dam was not working properly and so i had to switch my dam to flood gates that remain open because the water would Pulse back and forth, starving the river and flooding the building zones. Central Oct 21, 2021 @ 2:38am. Sorry don't have access to the game right now to try myself! No, they stop spinning if they’re submerged more than 2. In case you experience problems, message me in the modding channel of the the Timberborn discord or message me directly (Knatte_Anka#6800). 2 only works with experimental v0. 5. Finally found the time to check my game, the only mod that works is the Simple Floodgate Triggers, because it got updated. . If u like a certain angle ctrl+v to save it and then in future just press v to go to that angle. 0. x. 45 Online. xx. decided to bomb out the river and line it with floodgates to periodically raise the water level during extended droughts. 0) tile deep of water. Flood a bit, dry, wait a bit, flood again. Upstream slowly drains, downstream fills fast and then floods. In other words make it wider. I wanted to ask if anyone is aware of a mod that adds taller floodgates? A height of 3 is very much insufficient for custom hard mode (droughts lasting longer than 40 days) and I am not a fan of the deleting levees technique. I use a 1-height floodgate on that little inlet myself. L = Levee P = Platform W = Water F = Floodgate Reply. In the Steam games list right click Timberborn (or use the gear icon on the Timberborn page) and select Properties, go to the Betas section, and in the Beta Participation dropdown switch from None to experimental - Experimental branch. All suggestions. clingbeetle Sep 18, 2021 @ 6:18pm. 4. Wow, this makes sence. Now the wave that goes upstream causes the flow to stop(or even to reverse) while the regular flow continues to build up water which makes the return wave MUCH. 5 and 3. Last updated: 2 years ago. Alcator Jan 20, 2022 @ 9:48am. Author: DisturbedZ. Power shafts and Floodgates. 0 License unless otherwise noted. 4 votes Upvote Voted up A second button that can be dragged in the interface just to mark a favourite floodgate height. ? doesn't sound right to me. 400 assemblers, 18K titanium glass/minute. ? doesn't sound right to me. ago. This was not a problem before the update as it would not be a big wave and would damp down pretty quickly. Bugs and Suggestions. Timberborn. Last edited by Sapioit; Aug 17, 2022 @ 1:07amTimberborn > Feedback & Suggestions > Topic Details. If you are curious, will post the outcome. It really screws with my system and really defeats the purpose of floodgates. You can build on top of levees but not on top of dams, so you can use levees as the base of your damn if you want to go higher than 1 tile. You begin with a natural reservoir but you will soon find it insufficient for maintaining more than a tiny population. (Have yet get past early cycle 7 w. 5) will adjust the height of the floodgate to (0. ago Click on them and adjust the slider. placed on platforms and solid buildings) gutter. Then, you’ll need 30x gears, timber, and metals just to build it. ago. #1. ? doesn't sound right to me. If an unlucky beaver happens to on a tile with dynamite when it goes off (neighboring tiles without dynamite are unaffected), they will be killed by the. One way flood gates would be useful as. Now I'm curious to see how the upstream floodgate solution works out. I think it would be very cool to have the option to set a floodgate to always allow water through at a set rate, and have it automatically adjust to keep water flowing. Currently we offer automatic setting of floodgate height when a Drought starts or ends, based on a basic schedule or based on a Stream Gauge depth. 0. Phosphonothioic Oct 8, 2021 @ 12:37pm. r/Dyson_Sphere_Program •. $24. ? doesn't sound right to me. ago. 23K subscribers in the Timberborn community. Before the 5 floodgate, i had a mix of levee / dam / 1 floodgate and i had no problem. Preconfigured and ready to use. Examples have been given, which you can fully empty >3 blocks. 5. Bots Supercharge your colony with mechanized beavers!Floodgate height reset when loading savegame - Timberborn – Bugs and Suggestions. Simple for early development, and works for most rivers, lakes, and aquifers. Solid object - building. It's an excellent mod. Using Timberborn Dams is pretty straightforward - simply build the dam and it. I think it would be really cool if the were a job you could give to the beavers where they would go to floodgates and set the level based on certain conditions, such as raising gates before droughts and lowering them afterwards. Most of the game mechanics work really well for me, what I think should be improved to avoid micromanagement are two features: - warehouses: it should be possible to set a maximum for a certain good to be stored. alfoxon Aug 29, 2022 @ 5:09pm. Flood gate logic. Opposed to channels that bring water below ground level, but in greater amounts. 20 Logs, 10 Planks. Timberborn. The Forester is the first thing to get down in any new district, the earlier you're planting Maples in an area, the better. If the water can’t flow away, it will keep rising. Paths can be found under the seventh tab, “Paths and Structures”. 5 blocks below the highest point to the source. Waterfalls have a limited flow rate iirc after a certain height difference (that's the reason for floodgate height limitation) so that's probably some clue. An auto format for floodgate management. 8. Timberborn is a beaver city-building game featuring ingenious animals, vertical architecture, and river control (with dams and dynamite!). Any time I make a change to my floodgates they send a wave up and down stream. 10 Planks Main article: Floodgates Double Floodgate is a Landscaping building that blocks the flow of water up to an adjustable height. Members Online Single Column Dam with Triple Floodgate at the bottom, fills to the top in wet season then drains automatically in the dry season at a stable rate, is this something that will get patched out?When loading a savegame, all floodgates are reset to their max height -0. Beyond your starting plateau you'll find forests are plagued with weeds and. With your consent, we may also use non-essential cookies to enhance your experience and understand how you interact. This is mainly because you start out with a lot of wide open space to build on. Timberborn is now available in Early Access via Steam, GOG, and Epic Games Store. Examples have been given, which you can fully empty >3 blocks. This eliminates flood/dry ups almost completely. 10. ago by CathodeAnode View community ranking In the Top 5% of largest communities on Reddit The 'Waterfall Floodgate'. The lower layer is mostly water pumps with berries, coffee bushes trees, and some stairs up tucked in between. Many good ideas. Preconfigured and ready to use. LINK TO MOD:Extended Floodgates: HOW TO INSTALL MODS:• 2 yr. So when the lower dam drops below, say, 0. Water rises to the dam/floodgate-level, then it pours all out faster than it fills and floods the area so the dam reverts to "fill mode" pretty fast again and it repeats, it never really averages out to some constant flow. Mods Libraries. Stay safe, Timberborn community. It can be raised from 0 blocks to 1 block in increments of 0. I'm unable to adjust the height, it's stuck at 0. 3. Alcator Jan 20, 2022 @ 9:48am. 5, it stops while the dams allow flow. Close. 5 and I might be very dumb xd. Timberborn > Feedback & Suggestions > Topic Details. Btw I hope they'll fix it some day #4 < > Showing 1-4 of 4 commentsIt's mainly helpful in the mid game when you need to regulate water between sections using flood gates from a reservoir (if you have built one). Once the harvest starts coming in it gets to the point where as they harvest the last one the new one is finishing growing. And I assume that you know that you can stack levee blocks 3 and taller if you build platforms next to them, so that the beavers can reach. • 1 mo. e. 2 only works with experimental v0. Either for the mod itself, or even better if they implement into the game. The slopping got worse when. Not really, I think you're thinking about it backwards. Any way to get rid of flooded water? Normally it just disappears but i had alittle extra water flow over my Levy wall which is 2 high. Floodgates can be set at 0. I would love the ability to link a stream gauge to a floodgate so that once the gauge hits certain requirements it will adjust the floodgate height. Thunderstore Communities. 5, top damns floodgate drops 0. Potatoes are the single best early game bonus you can get. A thing I learned while playing the game: dams can also be used to section your. Contribute to hytonhan/Timberborn-SimpleFloodgateTriggers development by creating an account on GitHub. Thunderstore is a mod database and API for downloading Timberborn mods. Find the local Timberborn game folder by selecting the game in Steam and selecting. Special thanks to Final Gear for sponsoring today's video of Timberborn! Download Final Gear for free: Use this gift code to get special. By Hectare. 3 z-levels worth of river water (2 levees stacked along the river) along your starting location should be enough to survive even the longest drought on hard difficulty, but make sure you don't accidentally flood your base. I understand this would definitely be more of a late game thing to do, and it should require the tank be completely externally dry before you can use the collected water, but it would be super cool to set up an elaborate floodgate controlled dam that you fill and then empty collecting the water each time this might require a change to the way. r/Timberborn • How to use the rest of dam deepness without power? Floodgate has only 3 levels max. Water is coming in faster then it's leaving. Yes, it is draining too much water per day, but at least is a solution. You want to use the 2-tile floodgates in rivers/canals that are 2 tiles deep, etc. Here’s what you need to do in order to unlock Water Dump in Timberborn: Click on the Science tab in the building menu. As we saw with droughts, a de-synchronized floodgate segment can serve as an OR for opening reservoirs. 5|3] or [above|below] put gate to [0|0. The 'Irrigation Tower' is a good option for the Folktails only. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I can't do pretty art like Zef, but basically my idea is to jut make floodgates stackable, and have the resulting stack determine the height and number of steps (Floodgate vertical-count minus 1 it seems is the current math?) this could warrant the floodgate being more expensive to research, but would also clear up some clutter in the landscaping menu. . The stream meters can measure water flow already, so maybe if you employed a beaver to watch them he could. 5 intervals sometimes feels a bit clunky. Currently we offer automatic setting of floodgate height when a Drought starts or ends, based on a basic schedule or based on a Stream Gauge depth. Automated Floodgates, Water pumps and dumps. Timberborn has continued to be the most interesting early access game because of how willing they are to add new things.